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Difference between revisions of "Suicide"

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(Undo revision 22171 by Crimsonum (talk))
(Reverted to referring to script actions)
 
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==In [[TeamTypes]]==
 
==In [[TeamTypes]]==
  
{{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the team mission being executed, its effect differs. It can be set to yes/no. Check {{f|Aggressive|link}} for details.
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{{f|Suicide}} entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check {{f|Aggressive|link}} for details.
  
 
==In [[Weapons]] ({{ra2}} and {{yr}})==
 
==In [[Weapons]] ({{ra2}} and {{yr}})==

Latest revision as of 11:37, 7 June 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes, Weapons


In TeamTypes

Suicide entry in TeamTypes pertains to response to an attack. Depending on the script action being executed, its effect differs. It can be set to yes/no. Check Aggressive for details.

In Weapons (Red Alert 2 and Yuri's Revenge)

Causes the unit firing this weapon to die immediately instead of actually invoking the normal effects of the weapon. Additional logic is activated by also setting Explodes=yes. Used on the Demo Truck and Crazy Ivan/Terrorist IFVs. If such a weapon is fired by an AircraftType, it will cause an Internal Error (EIP 00417D05). If the weapon is fired as DeathWeapon, it does not cause problems with AircraftTypes.

Notes

  • An object that is destroyed by firing a weapon with Suicide=yes will not leave any survivors (see Crewed).