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Difference between revisions of "Suicide"

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m (Whose idea was having the categories case sensitive... ?)
m (Rewrite)
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{{flag|name=Suicide|files=rules(md).ini|values=Boolean(yes/no)|special=None|default=No|types=Weapons|games=RA2, YR}}
+
{{flag
If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if [[Explodes]]=yes is set, causes the unit to fire its [[DeathWeapon]]= or, failing that, its [[Primary]]= at itself. It is only used on the Demo Truck and the IFV (special case, see [[Gunner]]=).
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|name=Suicide
 +
|files={{Categ|Rules(md).ini}}
 +
|values=Boolean(yes/no)
 +
|special=None
 +
|default=No
 +
|types={{Categ|Weapon|Weapons}}
 +
|games=[[RA2]], [[YR]]}}
  
==== See also: ====
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If set, <tt>Suicide=</tt>yes causes the unit firing this weapon to die immediately after firing. Which, if [[Explodes]]=yes is set, causes the unit to fire its [[DeathWeapon]]= or, failing that, its [[Primary]]= at itself. It is only used on the Demo Truck and the IFV (special case, see [[Gunner]]=).
*[[Gunner]]=
 
*[[DeathWeapon]]=
 
*[[Explodes]]=
 
 
 
[[Category:General_Editing_Information]]
 
[[Category:INI_Flags]]
 
[[Category:Weapon Flags]]
 
[[Category:rules(md).ini Flags]]
 

Revision as of 14:49, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Suicide
File(s): Rules(md).ini
Values: Boolean(yes/no)
Special Values: None
Default: No
Applicable to: Weapons


If set, Suicide=yes causes the unit firing this weapon to die immediately after firing. Which, if Explodes=yes is set, causes the unit to fire its DeathWeapon= or, failing that, its Primary= at itself. It is only used on the Demo Truck and the IFV (special case, see Gunner=).