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Difference between revisions of "SuperWeaponTypeClass - Virtual Table"

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!width="45%"|Description</noinclude>
 
!width="45%"|Description</noinclude>
 
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|colspan="4"|'''[[SuperWeaponType]]:'''
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|colspan="4"|'''[[SuperWeaponTypeClass]]:'''
 
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|0x6C||[[Actions|int]]||GetMousePointer||(1st unused)<br>[[TechnoClass]]* pointed||Determines what mouse cursor to show when this SuperWeaponType is active, depending on the object beneath the mouse pointer.
 
|0x6C||[[Actions|int]]||GetMousePointer||(1st unused)<br>[[TechnoClass]]* pointed||Determines what mouse cursor to show when this SuperWeaponType is active, depending on the object beneath the mouse pointer.
 
<noinclude>|}</noinclude>
 
<noinclude>|}</noinclude>

Revision as of 17:08, 15 June 2007

This is the offset table for SuperWeaponType's Virtual Table.

Offset Return Type Name Arguments Description
SuperWeaponTypeClass:
0x6C int GetMousePointer (1st unused)
TechnoClass* pointed
Determines what mouse cursor to show when this SuperWeaponType is active, depending on the object beneath the mouse pointer.