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Difference between revisions of "SurvivorRate"

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Fraction of the cost of a building which is used to be converted to infantry units when it is sold. The infantry received is determined by the {{TTL|Crew}}=, {{TTL|AlliedCrew}}=, {{TTL|SovietCrew}}= and/or {{TTL|ThirdCrew}}= flags (see Misc. in [General]), and the amount of that infantry is determined by the {{TTL|SurvivorDivisor}}= flag.  
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Fraction of the cost of a building which is used to be converted to infantry units when it is sold. The infantry received is determined by the {{f|Crew|link}}=, {{f|AlliedCrew|link}}=, {{f|SovietCrew|link}}= and/or {{f|ThirdCrew|link}}= flags (see Misc. in [General]), and the amount of that infantry is determined by the {{f|SurvivorDivisor|link}}= flag.  
  
Here's an example: a building that costs 1000 credits is sold. SurvivorRate= is set to 0.1 and (Allied/Soviet)Crew= is set to E1. This means that the player will get 0.1 x 1000 = 100 credits worth of infantry, and if {{TTL|SurvivorDivisor}}= is set to 100, the player will receive 100 / 100 = 1 infantry of the sold structure.
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Here's an example: a building that costs 1000 credits is sold. SurvivorRate= is set to 0.1 and (Allied/Soviet)Crew= is set to E1. This means that the player will get 0.1 x 1000 = 100 credits worth of infantry, and if {{f|SurvivorDivisor|link}}= is set to 100, the player will receive 100 / 100 = 1 infantry of the sold structure.

Revision as of 09:37, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SurvivorRate
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


Fraction of the cost of a building which is used to be converted to infantry units when it is sold. The infantry received is determined by the Crew=, AlliedCrew=, SovietCrew= and/or ThirdCrew= flags (see Misc. in [General]), and the amount of that infantry is determined by the SurvivorDivisor= flag.

Here's an example: a building that costs 1000 credits is sold. SurvivorRate= is set to 0.1 and (Allied/Soviet)Crew= is set to E1. This means that the player will get 0.1 x 1000 = 100 credits worth of infantry, and if SurvivorDivisor= is set to 100, the player will receive 100 / 100 = 1 infantry of the sold structure.