ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "SurvivorRate"

From ModEnc
Jump to: navigation, search
m (Replacing Template:TTL with Template:F.)
(Cleaning things up a bit.)
 
Line 1: Line 1:
 
{{Flag
 
{{Flag
|name={{PAGENAME}}
+
|files={{Categ|ini=rules}}
|files={{Categ|rules(md).ini}}
 
 
|values={{values|float}}
 
|values={{values|float}}
 
|types={{Categ|General}}
 
|types={{Categ|General}}
Line 12: Line 11:
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
|rp=yes
 
 
}}
 
}}
Fraction of the cost of a building which is used to be converted to infantry units when it is sold. The infantry received is determined by the {{f|Crew|link}}=, {{f|AlliedCrew|link}}=, {{f|SovietCrew|link}}= and/or {{f|ThirdCrew|link}}= flags (see Misc. in [General]), and the amount of that infantry is determined by the {{f|SurvivorDivisor|link}}= flag.
 
  
Here's an example: a building that costs 1000 credits is sold. SurvivorRate= is set to 0.1 and (Allied/Soviet)Crew= is set to E1. This means that the player will get 0.1 x 1000 = 100 credits worth of infantry, and if {{f|SurvivorDivisor|link}}= is set to 100, the player will receive 100 / 100 = 1 infantry of the sold structure.
+
This flag specifies a factor in determining how many [[InfantryTypes|infantry]] should eject from a sold or destroyed [[BuildingTypes|building]].
 +
 
 +
Number of Survivors = [BuildingType]->Cost * SurvivorRate / SurvivorDivisor
 +
 
 +
Example: A building with {{f|Cost|1000|link}} is sold, {{f|SurvivorRate|0.1}}, and {{f|SurvivorDivisor|100|link}}. 1000 * 0.1 / 100 = 1 infantry unit is ejected.
 +
 
 +
The specific infantry units that are recovered are set by {{f|Crew|link}} in {{Ra}} and {{Ts}}. In {{Ra2}} and {{Yr}}, each side can have its own survivor infantry with {{f|AlliedCrew|link}}, {{f|SovietCrew|link}}, and {{f|ThirdCrew|link}}.

Latest revision as of 16:42, 7 August 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SurvivorRate
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


This flag specifies a factor in determining how many infantry should eject from a sold or destroyed building.

Number of Survivors = [BuildingType]->Cost * SurvivorRate / SurvivorDivisor

Example: A building with Cost=1000 is sold, SurvivorRate=0.1, and SurvivorDivisor=100. 1000 * 0.1 / 100 = 1 infantry unit is ejected.

The specific infantry units that are recovered are set by Crew in Red Alert and Tiberian Sun. In Red Alert 2 and Yuri's Revenge, each side can have its own survivor infantry with AlliedCrew, SovietCrew, and ThirdCrew.