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Difference between revisions of "SurvivorRate"
From ModEnc
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− | {{ | + | {{Flag |
− | Fraction of the cost of a building which is used to be converted to infantry units when it is sold | + | |name={{PAGENAME}} |
+ | |files={{Categ|rules(md).ini}} | ||
+ | |values={{values|float}} | ||
+ | |types={{Categ|General}} | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | Fraction of the cost of a building which is used to be converted to infantry units when it is sold. The infantry received is determined by the {{TTL|Crew}}=, {{TTL|AlliedCrew}}=, {{TTL|SovietCrew}}= and/or {{TTL|ThirdCrew}}= flags (see Misc. in [General]), and the amount of that infantry is determined by the {{TTL|SurvivorDivisor}}= flag. | ||
+ | |||
+ | Here's an example: a building that costs 1000 credits is sold. SurvivorRate= is set to 0.1 and (Allied/Soviet)Crew= is set to E1. This means that the player will get 0.1 x 1000 = 100 credits worth of infantry, and if {{TTL|SurvivorDivisor}}= is set to 100, the player will receive 100 / 100 = 1 infantry of the sold structure. |
Revision as of 11:46, 5 October 2008
Flag: | SurvivorRate |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | General |
Fraction of the cost of a building which is used to be converted to infantry units when it is sold. The infantry received is determined by the Template:TTL=, Template:TTL=, Template:TTL= and/or Template:TTL= flags (see Misc. in [General]), and the amount of that infantry is determined by the Template:TTL= flag.
Here's an example: a building that costs 1000 credits is sold. SurvivorRate= is set to 0.1 and (Allied/Soviet)Crew= is set to E1. This means that the player will get 0.1 x 1000 = 100 credits worth of infantry, and if Template:TTL= is set to 100, the player will receive 100 / 100 = 1 infantry of the sold structure.