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SurvivorRate

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Flag: SurvivorRate
File(s): rules(md).ini
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This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Fraction of the cost of a building which is used to be converted to infantry units when it is sold or destroyed. The infantry you get is determined by the AlliedCrew= and SovietCrew= statements (see Misc). For example, say you have a building costing 1000 credits to construct. That building gets destroyed, and SurvivorRate= is set at 0.1 - this means that 100 credits will be used to 'purchase' survivors. If Crew= is set to 'E1' you will get 100 credits worth of E1 units (in this example, 1 GI). Note: this is not used when you sell a building, only when it is destroyed, because the credits you get when you sell a building (as defined in RefundPercent= above) gives more control over this variable.