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Difference between revisions of "Talk:IsPowered"

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(Re: Marshall's Edit on 03:12, 9 April 2008)
 
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==Re: Marshall's Edit on 9 April 2008==
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However, if the [[BuildingType]] that provides the superweapon has {{TTL|Powered|yes}} set, then the superweapon will still be disabled/pause recharging during low power situations (as if the SuperWeaponType had {{TTL|IsPowered|yes}} set) (case in point: The Spy Plane superweapon is still powered in the unmodded game despite having {{TTL|IsPowered|false}} set, because the Radar Tower has {{TTL|Powered|yes}} set).
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==Re: Marshall's Edit on 9 April 2008 (above)==
  
 
As far as I have seen, I'm pretty sure you're wrong. As long as you set IsPowered=no, the superweapon won't stop charging in low power even if its providing structure drains power and has Powered=yes.
 
As far as I have seen, I'm pretty sure you're wrong. As long as you set IsPowered=no, the superweapon won't stop charging in low power even if its providing structure drains power and has Powered=yes.
  
 
[[User:Vinifera7|Vinifera7]] 07:38, 9 April 2008 (UTC)
 
[[User:Vinifera7|Vinifera7]] 07:38, 9 April 2008 (UTC)
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Indeed you appear to be correct - I have just retested this. Apologies for the error, although I guarantee I have seen the Spy Plane pause mid-recharge whilst I was on low power in my own mod (despite not having changed any powered settings). This may have been a side-effect of some other change but I presently cannot replicate.
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[[User:Marshall|Marshall]] 2008-04-09

Revision as of 20:27, 9 April 2008

However, if the BuildingType that provides the superweapon has Template:TTL set, then the superweapon will still be disabled/pause recharging during low power situations (as if the SuperWeaponType had Template:TTL set) (case in point: The Spy Plane superweapon is still powered in the unmodded game despite having Template:TTL set, because the Radar Tower has Template:TTL set).

Re: Marshall's Edit on 9 April 2008 (above)

As far as I have seen, I'm pretty sure you're wrong. As long as you set IsPowered=no, the superweapon won't stop charging in low power even if its providing structure drains power and has Powered=yes.

Vinifera7 07:38, 9 April 2008 (UTC)

Indeed you appear to be correct - I have just retested this. Apologies for the error, although I guarantee I have seen the Spy Plane pause mid-recharge whilst I was on low power in my own mod (despite not having changed any powered settings). This may have been a side-effect of some other change but I presently cannot replicate.

Marshall 2008-04-09