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Talk:PrismSupportBeam

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To test (I'll do as far as possible on my own): -Is this logic only working on structure? -Is it possible to modify the look of the SupportBeam? -I it possible to give the attacking structure a weapon which differs toally from the support beam weapon (e.g. a machine gun supported by a laser beam)?

//Edit: This article was written by me. Why do I always log off???

--Gordon-creAtive 10:41, 6 August 2007 (CEST)

I believe the Prism support beam's look can be modified by changing the [PrismSupport] weapon entry. Though I believe the LaserDuration entry would be overwritten by PrismSupportDuration.
~ Nighthawk 20:46, 6 August 2007 (CEST) ~
I modified the [PrismSupport] weapon tags but it didn't change anything. But maybe there are other ways to modify this. I tried to make the tesla coil support other coils, but it looks quite strange now, a laserbeam which finally becames a electric bolt --Gordon-creAtive 16:10, 7 August 2007 (CEST)
What exactly do you mean by that, something like both a laser and electric bolt firing at once, or an electric bolt that looks like a laser? There was an effect originally planned for the electric bolt drawing system using lasers (see the EiffelBolt weapon entry), but that was apparantly removed according to the comments.
~ Nighthawk 01:34, 8 August 2007 (CEST) ~
I totally removed the Prism-Towers and made the Tesla Coils supporting each other. Now the supporting tesla coils fire a laser beam, the attacking tesla coils fires an electric bolt. I found no way to modify the laser beam between the tesla coils. --84.163.235.164 12:56, 8 August 2007 (CEST)

This is because the original game only references the Range property of a Prism Tower's Secondary weapon, nothing more. Ares 0.2 should include *some* customizability of the support beam. //Marshall 21:46, 4 August 2010 (UTC)