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Difference between revisions of "Template:MindActions"

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m (Now it's displayed.)
m (Ok, so I broke it...)
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<noinclude>
 
<noinclude>
 
Displays the following table:</noinclude>
 
Displays the following table:</noinclude>
{{MindActions}}
+
{| align="center" cellpadding="4" class="table_descrowdesccol"
 +
!Mission
 +
!What happens
 +
|-
 +
|Add to Capturer's Team
 +
|The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType.
 +
|-
 +
|Send to Grinder
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|The unit is sent to a Grinder structure and destroyed. Only works if the computer actually <i>has</i> a Grinder.
 +
|-
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|Send to Bio Reactor
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|The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present.
 +
|-
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|Send to Hunt
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|If in doubt, the AI will just tell the unit to charge at the enemy and attack.
 +
|}
  
 
<noinclude>Used for AIMindControl tags. Edit this template to apply changes to all four pages.</noinclude>
 
<noinclude>Used for AIMindControl tags. Edit this template to apply changes to all four pages.</noinclude>

Revision as of 19:41, 14 June 2008


Displays the following table:

Mission What happens
Add to Capturer's Team The unit is recruited into the TeamType of the capturing unit, and carries out its associated ScriptType.
Send to Grinder The unit is sent to a Grinder structure and destroyed. Only works if the computer actually has a Grinder.
Send to Bio Reactor The unit is sent to a Bio Reactor and is put in to generate power. Only works for InfantryTypes, and only if a Bio Reactor structure is present.
Send to Hunt If in doubt, the AI will just tell the unit to charge at the enemy and attack.

Used for AIMindControl tags. Edit this template to apply changes to all four pages.