ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Template talk:Values"

From ModEnc
Jump to: navigation, search
(Value Semantics: new section)
 
Line 7: Line 7:
 
:Makes sense...I transferred the ones from [[Help:Values]], and since there was no percentages section, I didn't add that. I'm doing it right now in the next tab.
 
:Makes sense...I transferred the ones from [[Help:Values]], and since there was no percentages section, I didn't add that. I'm doing it right now in the next tab.
 
::~ [[User:Renegade|Renegade]] ([[ModEnc:Administrators|SysOp]]) 05:47, 9 April 2008 (UTC)
 
::~ [[User:Renegade|Renegade]] ([[ModEnc:Administrators|SysOp]]) 05:47, 9 April 2008 (UTC)
 +
 +
== Value Semantics ==
 +
 +
[[Lepton]]s aren't a separate value type. [[Help:Values#Integers|Unsigned integers]] would be more appropriate. Value types distinguish formatting of parameters, not convey information on how the game interprets those values. For example, a tag like [[YDrawOffset]] takes values formatted like unsigned integers. The game then uses that information to determine the Y-axis offset in leptons to draw the animation. Articles should definitely indicate what the game uses flag values for, but it is nonsensical to smuggle it in with value formatting.
 +
 +
Semantical, but true.
 +
 +
[[User:Vinifera7|Vinifera7]] 20:29, 10 April 2008 (UTC)

Latest revision as of 22:29, 10 April 2008

What about percentages?

Shouldn't there be a values template for percentages, which can be formatted like floats OR like an integer with a percent sign (N%)?

Vinifera7 05:23, 9 April 2008 (UTC)

Makes sense...I transferred the ones from Help:Values, and since there was no percentages section, I didn't add that. I'm doing it right now in the next tab.
Renegade (SysOp) 05:47, 9 April 2008 (UTC)

Value Semantics

Leptons aren't a separate value type. Unsigned integers would be more appropriate. Value types distinguish formatting of parameters, not convey information on how the game interprets those values. For example, a tag like YDrawOffset takes values formatted like unsigned integers. The game then uses that information to determine the Y-axis offset in leptons to draw the animation. Articles should definitely indicate what the game uses flag values for, but it is nonsensical to smuggle it in with value formatting.

Semantical, but true.

Vinifera7 20:29, 10 April 2008 (UTC)