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Difference between revisions of "Temporal"

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(Rewrite)
m (Template Updated)
Line 3: Line 3:
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
 
|values=boolean
 
|values=boolean
|special=None
 
 
|default=no
 
|default=no
 
|types={{Categ|Warhead|Warheads}}
 
|types={{Categ|Warhead|Warheads}}
|games=[[RA2]], [[YR]]
+
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  

Revision as of 00:27, 5 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Temporal
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Warheads


If set, the target will get "frozen" and gradually erased from time. A frozen unit is unable to do anything or get affected by any other weapon. The unit using such a warhead must stand still and keep firing until the target is erased, otherwise the target will unfreeze unharmed.

The delay necessary to erase an object depends on the weapon's Template:TTL - the bigger the damage, the shorter the delay.

The affected unit is rendered transparent, and an animation specified by [[[:Template:TTL]]]Template:TTL is played over it.

Attaching a Template:TTL to such a warhead causes an Internal Error when it detonates.

Objects that have Template:TTL cannot be affected by such a warhead.