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Difference between revisions of "Thief"

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(Rewrite, more accurate showing current community knowledge.)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. Appears not to work in Red Alert 2 (possibly over-ridden by the Spy logic which achieves the same effect) although you still get the 'enter' cursor over the refinery structure when this is set. TIP: if you also give this unit VehicleThief=yes then you can perfectly replicate the Mutant Hijacker from Tiberian Sun without the need for any further coding.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=Booleans
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|default=no
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|types={{Categ|InfantryTypes}}
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|ra=yes
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|cs=yes
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|am=yes
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}<br />
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Can be set to "yes" or "no" and in RA, TS and their expansion packs determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. In RA2/YR it allows entrance to a refinery but does not steal any money (that is achieved by using [[Agent]] set to "yes"). However when used with [[VehicleThief]] set to "yes" in RA2/YR it additionally gives the unit the full behaviour that in TS/FS was giving by using [[VehicleThief]] on its own.

Revision as of 15:12, 23 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



Can be set to "yes" or "no" and in RA, TS and their expansion packs determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. In RA2/YR it allows entrance to a refinery but does not steal any money (that is achieved by using Agent set to "yes"). However when used with VehicleThief set to "yes" in RA2/YR it additionally gives the unit the full behaviour that in TS/FS was giving by using VehicleThief on its own.