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Difference between revisions of "Thief"

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(tidy up and Bugs section)
m (Replacing Template:TTL with Template:F.)
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In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{TTL|Refinery|yes}} set and steal 50% of the credits it contains.
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In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{f|Refinery|yes|link}} set and steal 50% of the credits it contains.
  
In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{TTL|Agent|yes}}).
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In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{f|Agent|yes|link}}).
  
In {{Ra2}} and {{Yr}}, {{TTL|Thief|yes}} is required for {{TTL|VehicleThief|yes}} to work correctly (unlike {{Ts}} and {{Fs}} where {{TTL|Thief|yes}} was not required).
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In {{Ra2}} and {{Yr}}, {{f|Thief|yes|link}} is required for {{f|VehicleThief|yes|link}} to work correctly (unlike {{Ts}} and {{Fs}} where {{f|Thief|yes|link}} was not required).
  
 
{{Bugs}}
 
{{Bugs}}
In {{Yr}} at least, if {{TTL|Thief|yes}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{TTL|Thief|yes}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.
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In {{Yr}} at least, if {{f|Thief|yes|link}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{f|Thief|yes|link}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.

Revision as of 10:43, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains.

In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Agent=yes).

In Red Alert 2 and Yuri's Revenge, Thief=yes is required for VehicleThief=yes to work correctly (unlike Tiberian Sun and Firestorm where Thief=yes was not required).

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

In Yuri's Revenge at least, if Thief=yes is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Thief=yes on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.