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Difference between revisions of "Thief"

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m (Replacing Template:TTL with Template:F.)
(This flag does not actually exist in RA, even though the logic does. It's also broken in TS.)
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|default=no
 
|default=no
 
|types={{Categ|InfantryTypes}}
 
|types={{Categ|InfantryTypes}}
|ra=yes
+
|ra=no
|cs=yes
+
|cs=no
|am=yes
+
|am=no
 
|ts=yes
 
|ts=yes
 
|fs=yes
 
|fs=yes
|ets=yes
+
|hp=yes
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes
 
|rp=yes
 
|rp=yes
}}<br />
+
}}
  
In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{f|Refinery|yes|link}} set and steal 50% of the credits it contains.
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In {{ra}}, the Thief was an [[InfantryType|infantry unit]] that could enter a Refinery or Silo and steal 50% of the credits it contains.
  
In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{f|Agent|yes|link}}).
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== In {{ts}} and {{fs}} ==
  
In {{Ra2}} and {{Yr}}, {{f|Thief|yes|link}} is required for {{f|VehicleThief|yes|link}} to work correctly (unlike {{Ts}} and {{Fs}} where {{f|Thief|yes|link}} was not required).
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The {{f|Thief}} flag was introduced in Tiberian Sun, and as its name and {{Categ|ini=rules|rules.ini}} description suggests, it was supposed to make the unit able to steal credits just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.
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== In {{ra2}} and {{yr}} ==
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 +
{{f|Thief|yes}} allows the unit to enter a refinery but it does not steal any money (that is now achieved using {{f|Agent|yes|link}}).
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 +
{{f|Thief|yes}} is also required for {{f|VehicleThief|yes|link}} to work correctly.
  
 
{{Bugs}}
 
{{Bugs}}
 
In {{Yr}} at least, if {{f|Thief|yes|link}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{f|Thief|yes|link}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.
 
In {{Yr}} at least, if {{f|Thief|yes|link}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{f|Thief|yes|link}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.

Revision as of 09:17, 11 September 2018

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes


In Red Alert, the Thief was an infantry unit that could enter a Refinery or Silo and steal 50% of the credits it contains.

In Tiberian Sun and Firestorm

The Thief flag was introduced in Tiberian Sun, and as its name and rules.ini description suggests, it was supposed to make the unit able to steal credits just like the Thief in Red Alert. Unfortunately, the flag does nothing at all.

In Red Alert 2 and Yuri's Revenge

Thief=yes allows the unit to enter a refinery but it does not steal any money (that is now achieved using Agent=yes).

Thief=yes is also required for VehicleThief=yes to work correctly.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

In Yuri's Revenge at least, if Thief=yes is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Thief=yes on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.