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Difference between revisions of "Thief"

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(Rewrite, more accurate showing current community knowledge.)
(tidy up and Bugs section)
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Can be set to "yes" or "no" and in RA, TS and their expansion packs determines whether or not this InfantryType can enter a BuildingType with Refinery=yes set and steal 50% of the credits it contains. In RA2/YR it allows entrance to a refinery but does not steal any money (that is achieved by using [[Agent]] set to "yes"). However when used with [[VehicleThief]] set to "yes" in RA2/YR it additionally gives the unit the full behaviour that in TS/FS was giving by using [[VehicleThief]] on its own.
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In games prior to {{Ra2}}, specifies whether or not this [[InfantryType]] can enter a [[BuildingType]] with {{TTL|Refinery|yes}} set and steal 50% of the credits it contains.
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In {{Ra2}} and {{Yr}}, it allows entrance to a refinery but does not steal any money (that is now achieved using {{TTL|Agent|yes}}).
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In {{Ra2}} and {{Yr}}, {{TTL|Thief|yes}} is required for {{TTL|VehicleThief|yes}} to work correctly (unlike {{Ts}} and {{Fs}} where {{TTL|Thief|yes}} was not required).
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{{Bugs}}
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In {{Yr}} at least, if {{TTL|Thief|yes}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{TTL|Thief|yes}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.

Revision as of 15:39, 18 August 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Thief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



In games prior to Red Alert 2, specifies whether or not this InfantryType can enter a BuildingType with Template:TTL set and steal 50% of the credits it contains.

In Red Alert 2 and Yuri's Revenge, it allows entrance to a refinery but does not steal any money (that is now achieved using Template:TTL).

In Red Alert 2 and Yuri's Revenge, Template:TTL is required for Template:TTL to work correctly (unlike Tiberian Sun and Firestorm where Template:TTL was not required).

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

In Yuri's Revenge at least, if Template:TTL is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Template:TTL on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.