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Difference between revisions of "TiberiumExplosive"

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(Updated as per DCoder's info.)
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{{DeeZireInclusion}}<br />
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{{Flag
Simple flag which can be set to 'yes' or 'no' and determines whether or not Ore will explode in a chain reaction when shot at by a weapon whose Warhead= has an animation with TiberiumChainReaction=yes set on one of the animations in its AnimList=.This explosive power is determined in the RULES file in the [Tiberiums] section - each type has the Power= statement which determines its explosive power although this logic appears to be disabled in Red Alert 2.
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|name={{PAGENAME}}
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|files={{Categ|ini=rules}}
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|types={{Categ|AudioVisual}}
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|values={{values|booleans}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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}}
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Contrary to popular belief, this flag does not control whether TiberiumTypes explode when shot.
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Instead, this flag controls whether the Ore/Tiberium carried by a certain unit is explosive when that unit is destroyed. This in itself will also only apply if a certain unknown map-specific flag is set.

Revision as of 00:37, 8 March 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumExplosive
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: AudioVisual


Contrary to popular belief, this flag does not control whether TiberiumTypes explode when shot.

Instead, this flag controls whether the Ore/Tiberium carried by a certain unit is explosive when that unit is destroyed. This in itself will also only apply if a certain unknown map-specific flag is set.