ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "TiberiumStrength"

From ModEnc
Jump to: navigation, search
 
(Added obsolete template.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{DeeZireInclusion}}<br />
+
{{Flag
The higher this value the harder it is to get Gems (Ore) to explode. This logic is disabled in Red Alert 2 although the keyword is parsed and valid.
+
|name={{PAGENAME}}
 +
|files={{Categ|ini=rules}}
 +
|types={{Categ|CombatDamage}}
 +
|values={{values|integers}}
 +
|default=10
 +
|ts=yes
 +
|fs=yes
 +
|ra2=yes
 +
|yr=yes
 +
|tsobsolete=yes
 +
}}
 +
 
 +
Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.

Latest revision as of 13:15, 4 April 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumStrength
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 10
Applicable to: CombatDamage

Cc cnrdelete-all.pngLogic related to TiberiumStrength, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Introduced in Tiberian Sun, this tag is read but does not have an effect in any game.