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Difference between revisions of "TiberiumTransmogrify"

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m (Reverted edits by 92.135.14.201 (Talk) to last revision by DCoder)
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{{DeeZireInclusion}}<br />
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{{Flag
The percentage chance that an InfantryType which does not have TiberiumProof=yes set will 'transmogrify' into the unit type defined by the SmallVisceroid= statement when they die through contact with Ore. Although parsed, this does not appear to get used in Red Alert 2 as the logic which causes Ore to inflict damage on infantry appears to have been disabled.
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|name={{PAGENAME}}
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|files={{Categ|Scenarios}}
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|types={{Categ|Basic}}
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|values={{Values|integer}}
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|default=<undefined>
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|ts=yes
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|fs=yes
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|ra2=yes
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|yr=yes
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|tsobsolete=yes
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}}
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Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.
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== See also ==
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* [[SmallVisceroid]]
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* [[TiberiumDeathToVisceroid]]

Revision as of 22:41, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumTransmogrify
File(s): Scenarios
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: <undefined>
Applicable to: Basic

Cc cnrdelete-all.pngLogic related to TiberiumTransmogrify, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge.



Possibly meant to be the chance infantry units dying of Tiberium causes 'transmogrify' into small Visceroids. This tag is read, but never used anywhere.

See also