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Difference between revisions of "TooBigToFitUnderBridge"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'true' or 'false' and should be used on voxel units only (eg vehicles and ships). Specifies that the units voxel image is too big to be handled by the games z-buffering routines and thus should not be allowed to travel under bridges (or else it will cause some graphical unpleasantries). I haven't actually seen this have that much of an effect.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|default=no
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|types={{Categ|VehicleTypes}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away.
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{{NeedsTesting}}
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*Parking such a unit under a destroyed bridge will prevent the bridge from being repaired.
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**DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType.
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*Seems to work just fine on both voxel and SHP units.
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**DZ note says it "''should only be used on voxel units''", however SQD has this and apparently works.

Latest revision as of 11:57, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TooBigToFitUnderBridge
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes


Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away.

This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

  • Parking such a unit under a destroyed bridge will prevent the bridge from being repaired.
    • DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType.
  • Seems to work just fine on both voxel and SHP units.
    • DZ note says it "should only be used on voxel units", however SQD has this and apparently works.