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Difference between revisions of "TooBigToFitUnderBridge"

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m (Template Updated)
 
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Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away.  
 
Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away.  
  
{{NeedTesting}}
+
{{NeedsTesting}}
 
*Parking such a unit under a destroyed bridge will prevent the bridge from being repaired.
 
*Parking such a unit under a destroyed bridge will prevent the bridge from being repaired.
 
**DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType.
 
**DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType.
 
*Seems to work just fine on both voxel and SHP units.
 
*Seems to work just fine on both voxel and SHP units.
 
**DZ note says it "''should only be used on voxel units''", however SQD has this and apparently works.
 
**DZ note says it "''should only be used on voxel units''", however SQD has this and apparently works.

Latest revision as of 11:57, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TooBigToFitUnderBridge
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: VehicleTypes


Specifies whether this unit is forbidden from parking under a bridge. Attempting to park such a unit under a bridge will automatically move it away.

This needs testing
Cc mouse.png
The following section contains information that has not been personally confirmed by the revision's author; readers are encouraged to test it themselves and update the section accordingly.

  • Parking such a unit under a destroyed bridge will prevent the bridge from being repaired.
    • DLPH lacks this, needs to be tested if preventing bridge repairs is a function of this flag or simply any VehicleType.
  • Seems to work just fine on both voxel and SHP units.
    • DZ note says it "should only be used on voxel units", however SQD has this and apparently works.