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Difference between revisions of "Trainable"

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(Rewrite)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines whether or not this object can improve with experience through the veteran system in the game. In order for this to function correctly, the object must have at least one weapon attached as destruction of other objects is what triggers the gaining of experience.
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=none
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|default=no
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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Specifies whether this object is subject to the [[Veterancy System]] and thus can be promoted.
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{{NeedTesting}}
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Does not seem to prevent the object from receiving a promotion if it is in range of a veterancy [[crate]] bonus.

Revision as of 12:27, 10 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Trainable
File(s): Rules(md).ini
Values: boolean
Special Values: none
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies whether this object is subject to the Veterancy System and thus can be promoted.

Template:NeedTesting

Does not seem to prevent the object from receiving a promotion if it is in range of a veterancy crate bonus.