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Difference between revisions of "TreeTargeting"

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m (Replacing Template:TTL with Template:F.)
(yes=> attack trees, noMove MGTKs)
 
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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
 
Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as {{f|TerrainFire|yes|link}} allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.
 
Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as {{f|TerrainFire|yes|link}} allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.
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'''Editor's note:''' When this is yes in YR, actual trees get the attack cursor (disregarding whether or not the selected unit(s) can actually harm the tree), while Mirage Tanks get the NoMove cursor displayed over them.
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Enabling TreeTargeting negates the Mirage Tank's disguise in a sense.

Latest revision as of 08:57, 30 June 2020

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TreeTargeting
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and determines whether or not players automatically get a targeting cursor over trees. Enabling this could cause problems when players try to acquire a Mirage Tank as a potential target as they will no longer be able to differentiate between trees and disguised Mirage's. The [TankMakeUpKit] weapon does not use this logic, as TerrainFire=yes allows that weapon to fire on [TerrainTypes] (and thus trees) anyway.


Editor's note: When this is yes in YR, actual trees get the attack cursor (disregarding whether or not the selected unit(s) can actually harm the tree), while Mirage Tanks get the NoMove cursor displayed over them.

Enabling TreeTargeting negates the Mirage Tank's disguise in a sense.