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Difference between revisions of "TurretAnimY"

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{{DeeZireInclusion}}<br />
 
{{DeeZireInclusion}}<br />
Offset of the structure's turret, in pixels, from the center of the structure along the Y-axis. Used to position the turret correctly as the game will default to positioning it dead-center (0,0,0). Does not apply to vehicles (see the ART.INI Guide for vehicle turret positioning).
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Offset of the structure's turret, in pixels, from the center of the structure along the Y-axis (that is, height). Used to position the turret correctly as the game will default to positioning it dead-center (0,0,0). Positive numbers move the turret downwards, while negative numbers moves the turret upwards.
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Does not apply to vehicles (see the ART.INI Guide for vehicle turret positioning).

Revision as of 16:04, 29 September 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretAnimY
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Offset of the structure's turret, in pixels, from the center of the structure along the Y-axis (that is, height). Used to position the turret correctly as the game will default to positioning it dead-center (0,0,0). Positive numbers move the turret downwards, while negative numbers moves the turret upwards.

Does not apply to vehicles (see the ART.INI Guide for vehicle turret positioning).