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Difference between revisions of "TurretRotateSound"

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(My apologies if the format is wrong, but I recently found out that it works on Vehicles)
(Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work.)
 
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|name={{PAGENAME}}
 
|name={{PAGENAME}}
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=String
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|values=Names of defined sounds/sections in {{sound}}
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
 
|types={{Categ|VehicleTypes}}, {{Categ|BuildingTypes}}
 
|ra2=yes
 
|ra2=yes
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|rp=yes
 
|rp=yes
 
}}
 
}}
Specifies the sound made by this object when its turret rotates. Can be set to any valid entry from the SOUND.INI file.
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{{tt|'''{{PAGENAME}}'''}} specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in {{sound}}, and is primarily used in {{ra2}} and {{yr}} on the [[CnC:RA2:Grand Cannon|Grand Cannon]].

Latest revision as of 17:46, 10 November 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TurretRotateSound
File(s): Rules(md).ini
Values: Names of defined sounds/sections in Sound(md).ini
Applicable to: VehicleTypes, BuildingTypes


TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.