Revision as of 18:46, 10 November 2007 by Renegade (Theoretically correct, but we prefer to rewrite DeeZire's entries, as we don't want to just rip off his work.)
|Values:||Names of defined sounds/sections in Sound(md).ini|
|Applicable to:||VehicleTypes, BuildingTypes|
TurretRotateSound specifies the sound played when an object's turret rotates. It can be set to any valid sound as defined in Sound(md).ini, and is primarily used in Red Alert 2 and Yuri's Revenge on the Grand Cannon.