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Difference between revisions of "UIName"
From ModEnc
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− | == On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types == | + | == On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries == |
Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. | Specifies the (case-insensitive) name of the [[CSF]] string which contains this object's display name. |
Revision as of 15:20, 21 June 2006
Flag: | UIName |
File(s): | Rules(md).ini |
Values: | strings |
Special Values: | None |
Default: | none |
Applicable to: | General, InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Countries, SuperWeaponTypes |
Contents
On Infantry/Vehicle/Aircraft/Building/SuperWeapon Types / Countries
Specifies the (case-insensitive) name of the CSF string which contains this object's display name.
In [[[:Template:TTL]]]
Seems to have no effect.
Examples
#1
[E1] UIName=Name:E1
Meaning: If the game is in any situation asked to output the name of the unit "E1", it will respond with whatever is put in Name:E1 in ra2(md).csf - "GI", in this case.
#2
According to the example below, all [PTROOP] s will be named "Psi Commando" in the game.