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Difference between revisions of "Underwater"

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(reformatted with additional information)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and determines if this object with Naval=yes set is classed as being underwater for the purposes of the NavalTargeting= logic. This is used to differentiate between objects on the surface of the water and below it.
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|name=Underwater
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|files={{Categ|Rules(md).ini}}
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|values=boolean
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|special=None
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|default=no
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|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
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|games=[[RA2]], [[YR]]
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}}
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{{tt|Underwater{{Equal}}yes}} has two effects:
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* Primarily, it is used to classify the object as being underwater, for the purposes of the {{TTL|NavalTargeting}} logic.
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* It will also stop the object from displaying the {{TTL|Wake}} animation when traveling over water.

Revision as of 23:11, 18 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Underwater
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Underwater=yes has two effects:

  • Primarily, it is used to classify the object as being underwater, for the purposes of the Template:TTL logic.
  • It will also stop the object from displaying the Template:TTL animation when traveling over water.