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Difference between revisions of "Underwater"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |name=Underwater | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |special=None | ||
+ | |default=no | ||
+ | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}} | ||
+ | |games=[[RA2]], [[YR]] | ||
+ | }} | ||
+ | |||
+ | {{tt|Underwater{{Equal}}yes}} has two effects: | ||
+ | * Primarily, it is used to classify the object as being underwater, for the purposes of the {{TTL|NavalTargeting}} logic. | ||
+ | * It will also stop the object from displaying the {{TTL|Wake}} animation when traveling over water. |
Revision as of 23:11, 18 September 2006
Flag: | Underwater |
File(s): | Rules(md).ini |
Values: | boolean |
Special Values: | None |
Default: | no |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Underwater=yes has two effects:
- Primarily, it is used to classify the object as being underwater, for the purposes of the Template:TTL logic.
- It will also stop the object from displaying the Template:TTL animation when traveling over water.