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Difference between revisions of "UseBuffer"

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Revision as of 12:22, 27 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseBuffer
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VehicleTypes (voxel only), AircraftTypes


If set, this tag causes the game to render multiple sectioned voxels in a different way. The end result is that all of its sections are always rendered in the correct order. Disabling this tag might cause some sections to overlap incorrectly in some angles.