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Difference between revisions of "UseLineTrail"

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m (Fixing types...)
m (Replacing Template:TTL with Template:F.)
 
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When this flag is set to yes, the game will draw a line following the path of this object.  
 
When this flag is set to yes, the game will draw a line following the path of this object.  
  
The LineTrail still has the same restrictions as {{TTL|Trailer}}, i.e. it can be used on AircraftTypes, or VehicleTypes with {{TTL|JumpJet|yes}} or VehicleTypes that spawn flying units.
+
The LineTrail still has the same restrictions as {{f|Trailer|link}}, i.e. it can be used on AircraftTypes, or VehicleTypes with {{f|JumpJet|yes|link}} or VehicleTypes that spawn flying units.
  
This flag requires the presence of both {{TTL|LineTrailColor}} and {{TTL|LineTrailColorDecrement}} on the same object, with valid values.
+
This flag requires the presence of both {{f|LineTrailColor|link}} and {{f|LineTrailColorDecrement|link}} on the same object, with valid values.

Latest revision as of 10:47, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseLineTrail
File(s): art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: AircraftTypes, Projectiles, VehicleTypes


When this flag is set to yes, the game will draw a line following the path of this object.

The LineTrail still has the same restrictions as Trailer, i.e. it can be used on AircraftTypes, or VehicleTypes with JumpJet=yes or VehicleTypes that spawn flying units.

This flag requires the presence of both LineTrailColor and LineTrailColorDecrement on the same object, with valid values.