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Difference between revisions of "UseMinDefenseRule"

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{{DeeZireInclusion}}<br />
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{{flag
Can be set to 'yes' or 'no' and determines if the AI will attempt to apply the 'minimum defense rule'. This defaults to 'yes' which means that any base defense AITriggerTypes are fired only if the AI has chosen its enemy. Setting this to 'no' means that the Base Defense Flag in all AITriggerTypes is read and acknowledged (see the AI.INI Guide for more details of this flag).
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|values={{values|boolean}}
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|types={{categ|General}}
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|files={{categ|ini=rules}}
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|ts=yes
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|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
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|rp=yes
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}}
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If this is set, the AI will strive to create at least {{f|MinimumAIDefensiveTeams|link}} [[TeamTypes]] with {{f|IsBaseDefense|yes|link}} set before even trying to create other Teams (all [[AITriggerTypes]] which don't include such teams will be treated as if their conditions haven't been met yet). See also {{f|MaximumAIDefensiveTeams|link}}.

Latest revision as of 10:47, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseMinDefenseRule
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: General


If this is set, the AI will strive to create at least MinimumAIDefensiveTeams TeamTypes with IsBaseDefense=yes set before even trying to create other Teams (all AITriggerTypes which don't include such teams will be treated as if their conditions haven't been met yet). See also MaximumAIDefensiveTeams.