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Difference between revisions of "UseOwnName"

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{{flag|name=UseOwnName|files=rulesmd.ini|values=Boolean (true/false)|special=None|default=false|types=InfantryTypes|games=YR}}
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{{flag
If an InfantryType is inside a VehicleType with 'Gunner=yes' set, then the name of the VehicleType will change depending on several rules. Given that there is only one VehicleType in the game with 'Gunner=yes' set, we will assume that we are working with the VehicleType known as the "IFV".
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|files={{categ|ini=rules}}
If your VehicleType is not called "IFV", then substitute the string "IFV" in the following examples with the 'UIName=' of your VehicleType.
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|values={{values|boolean}}
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|default=false
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|types={{Categ|InfantryTypes}}
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|yr=yes
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|rp=yes}}
  
 
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If set, this InfantryType will display its {{f|UIName|link}} when inside a {{f|Gunner|yes|link}} unit, instead of the generic "Machinegun IFV", "Repair IFV" labels. For more information, see [[Transforming Tooltips]].
IFV with no passenger is called "IFV"
 
 
 
 
 
IFV whose passenger has 'UseOwnName=true' set is called "<passenger> IFV" (where <passenger> is the 'UIName=' of the passenger).
 
 
 
 
 
If the passenger has 'UseOwnName=false' set (default) then the following rules apply:
 
*A) If the passenger's IFVMode weapon turret is turret index 0, then the IFV will be called "Rocket IFV"
 
*B) If the passenger's IFVMode weapon turret is turret index 1, then the IFV will be called "Machine Gun IFV"
 
*C) If the passenger's IFVMode weapon turret is turret index 2, then the IFV will be called "Repair IFV"
 
*D) If the passenger's IFVMode weapon turret is turret index 3 (or higher), then the IFV will be called "<passenger> IFV" (where <passenger> is the 'UIName=' of the passenger).
 
 
 
Note: Higher than 3 has not actually been confirmed. If someone tests this then please ammend this page.
 
 
 
 
 
 
 
 
 
Inconsistencies in Yuri's Revenge:
 
 
 
In Yuri's Revenge, there are some inconsistencies with the use of 'UseOwnName='
 
*IFVMode 2 (machine gun A, turret 1) is used by GI, Conscript and Spy. "Machine Gun IFV"
 
*IFVMode 4 (machine gun B, turret 1) is used by SEAL, Tanya, Boris. "<passenger> IFV"
 
*IFVMode 4 (machine gun B, turret 1) is used by Chrono Commando, Psi Commando. "Machine Gun IFV"
 
 
 
Chrono Commando and Psi Commando do not have 'UseOwnName=true' set. I believe they should.
 
 
 
*IFVMode 3 (flak weapon, turret 1) is used by Flak Trooper. "Machine Gun IFV"
 
I believe that the turret index for IFVMode 3's weapon turret should be 3.
 
 
 
Both of the above inconsistencies are dealt with in the YR Unofficial 1.002 Mini-Patch.
 
 
 
 
 
[[Category:General Editing Information]]
 
[[Category:INI Flags]]
 

Latest revision as of 10:47, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: UseOwnName
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: InfantryTypes


If set, this InfantryType will display its UIName when inside a Gunner=yes unit, instead of the generic "Machinegun IFV", "Repair IFV" labels. For more information, see Transforming Tooltips.