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Difference between revisions of "User:Ranger X"

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m (adding link to Project Raptor charts...)
m (I gave the wrong link to the Contra reports...)
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'''Shockwave Pages''': http://bluegalactic.deviantart.com/gallery/28707856
 
'''Shockwave Pages''': http://bluegalactic.deviantart.com/gallery/28707856
  
'''Contra Pages''': http://bluegalactic.deviantart.com/gallery/28707856
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'''Contra Pages''': http://bluegalactic.deviantart.com/gallery/30368900
  
 
'''Project Raptor Pages''': http://bluegalactic.deviantart.com/gallery/30850049
 
'''Project Raptor Pages''': http://bluegalactic.deviantart.com/gallery/30850049
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My mod projects (for private use):
 
My mod projects (for private use):
  
'''Project-X''': Introduces the X-Force army, an ultimate faction that uses all units and buildings in the gamewhich operates according to the following gen plans (based on Command & Conquer 4): Offense, Defense and Support. Three dozers represent the plans (the dozers have minor stat changes to distinguish them from one another).
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'''Project-X''': Introduces the X-Force army, which I call an "ultimate army" (or nearly invincible army; I call Leang's army an ultimate one), that uses most units and buildings in the game and operates according to a C&C 4-styled battle plan: Offense, Defense and Support. Three dozers represent the plans (the dozers have minor stat changes to distinguish them from one another). This mod is far from perfect since it relies on Generals logic: http://bluegalactic.deviantart.com/gallery/26115853
  
Project-X Page: http://bluegalactic.deviantart.com/gallery/26115853
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'''Ultimate-X''': Enhances the main USA, Chinese, and GLA armies by giving them technologies belonging to the sub-armies (e.g., Granger, Ta and Dr. Thrax). This mod also gives Boss General Leang a total of ten build sets: her own set plus nine based on the other sides. The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X was made as an homage to the Boss Generals mod (which died after final release R3). The goal of this mod is to give players replay value: http://bluegalactic.deviantart.com/gallery/28359135
  
'''Ultimate-X''': Enhances the main USA, Chinese, and GLA armies by giving them rogue general technologies. Enables Boss General Leang and gives her a large number of build sets (one standard set and nine modified sets). The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X is the spiritual successor to the Boss Generals mod (final release R3). All armies will have multiple sets for replayability.
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'''Project-X2''': An evolved Project-X mod where I take programming to a whole new level (the 2 in Project-X2 is a power of X, so it has greater potential than Project-X). This mod uses models from existing modifications (which I will not publish due to copyright laws). The bosses can choose from at least two battle plans (Leang now gets three). Like Ultimate-X, this mod uses Zero Hour logic. Townes, Ironside and Deathstrike now have full names: 1) the laser general is now called Charles "Pinpoint" Townes (named after the physicist); 2) the U.S. Boss is called "George David Ironside" (derived from the Shockwave Mod, but I expanded the middle initial); 3) the G.L.A. boss is called Mohmar "Deathstrike" Haleeb (an homage to Pro:Gen 1.9's Terror General): Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858
 
 
Ultimate-X Page: http://bluegalactic.deviantart.com/gallery/28359135
 
 
 
'''Project-X2''': Enhances the 12 playable armies of Zero Hour with new units from other mods. Enables all three bosses for play, giving them new strategies. The X-Force will be enhanced using Zero Hour logic. Ironside and Deathstrike now have full names: Ironside's name is derived from the Shockwave Mod; I gave "Deathstrike" the last name Haleeb in honor of Pro:Gen 1.9's Terror General.
 
 
 
Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858
 

Revision as of 00:48, 11 August 2011

A Command & Conquer gamer who also does reports on various C&C armies.

Standard reports and charts:

Generals Pages: http://bluegalactic.deviantart.com/gallery/26069551

Generals Zero Hour Pages: http://bluegalactic.deviantart.com/gallery/26115815

Modification reports and charts:

Pro:Gen Pages: http://bluegalactic.deviantart.com/gallery/27771552

Boss Generals Pages: http://bluegalactic.deviantart.com/gallery/28587612

Shockwave Pages: http://bluegalactic.deviantart.com/gallery/28707856

Contra Pages: http://bluegalactic.deviantart.com/gallery/30368900

Project Raptor Pages: http://bluegalactic.deviantart.com/gallery/30850049

Project Raptor: The Foxtrot Code Pages: T.B.D.

My mod projects (for private use):

Project-X: Introduces the X-Force army, which I call an "ultimate army" (or nearly invincible army; I call Leang's army an ultimate one), that uses most units and buildings in the game and operates according to a C&C 4-styled battle plan: Offense, Defense and Support. Three dozers represent the plans (the dozers have minor stat changes to distinguish them from one another). This mod is far from perfect since it relies on Generals logic: http://bluegalactic.deviantart.com/gallery/26115853

Ultimate-X: Enhances the main USA, Chinese, and GLA armies by giving them technologies belonging to the sub-armies (e.g., Granger, Ta and Dr. Thrax). This mod also gives Boss General Leang a total of ten build sets: her own set plus nine based on the other sides. The X-Force will be enhanced using Zero Hour logic (e.g., command set switches and only one Dozer). Ultimate-X was made as an homage to the Boss Generals mod (which died after final release R3). The goal of this mod is to give players replay value: http://bluegalactic.deviantart.com/gallery/28359135

Project-X2: An evolved Project-X mod where I take programming to a whole new level (the 2 in Project-X2 is a power of X, so it has greater potential than Project-X). This mod uses models from existing modifications (which I will not publish due to copyright laws). The bosses can choose from at least two battle plans (Leang now gets three). Like Ultimate-X, this mod uses Zero Hour logic. Townes, Ironside and Deathstrike now have full names: 1) the laser general is now called Charles "Pinpoint" Townes (named after the physicist); 2) the U.S. Boss is called "George David Ironside" (derived from the Shockwave Mod, but I expanded the middle initial); 3) the G.L.A. boss is called Mohmar "Deathstrike" Haleeb (an homage to Pro:Gen 1.9's Terror General): Project-X2 Page: http://bluegalactic.deviantart.com/gallery/26115858