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Difference between revisions of "User talk:Bobingabout/Personal RockPatch Wishlist"

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(Breaking Unit Quantity Limits.)
 
(2 intermediate revisions by the same user not shown)
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About this 74 units "Whiteboy" bug, according to PD, the 74 units bug has the value 4Bh (or 75, PD states 76) at the problem point in code.
 
About this 74 units "Whiteboy" bug, according to PD, the 74 units bug has the value 4Bh (or 75, PD states 76) at the problem point in code.
  
quote PD:
+
{{Quote|PD|heh.... heh,heh!!!
"heh.... heh,heh!!!
 
  
 
I found something funny:
 
I found something funny:
The byte at 0x2A4E89 is 0x4B = 76 :P
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The byte at 0x2A4E89 is 0x4B {{Equal}} 76 :P
  
 
yes, this is the sidebar initialization routine, and there's space for exactly 76 cameos per tab (4 tabs).
 
yes, this is the sidebar initialization routine, and there's space for exactly 76 cameos per tab (4 tabs).
I'll be trying to increase that (it's more than just changing that number...)"
+
I'll be trying to increase that (it's more than just changing that number...)}}
 
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{{Quote|PD|I can increase the 76 to 127, which is a bit more than 1.5 as many cameos as before.
he later said
 
 
 
"I can increase the 76 to 127, which is a bit more than 1.5 as many cameos as before.
 
  
 
Theoretically, I could increase it even further, up to 2,147,483,647...
 
Theoretically, I could increase it even further, up to 2,147,483,647...
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The feature will require 25 kilobytes of RAM and will be the largest addition to the patch till now.
 
The feature will require 25 kilobytes of RAM and will be the largest addition to the patch till now.
  
127 is enough, isn't it?"
+
127 is enough, isn't it?}}
 
+
{{Quote|PD|I might also try to make them all unsigned.
"I might also try to make them all unsigned.
+
Then we'd have 255.}}
Then we'd have 255."
+
{{Quote|PD|no success
 
 
then
 
 
 
"no success
 
 
game didn't even start :P
 
game didn't even start :P
 
probably because of some space allocating problem... I doubt 255 was a good idea... 2 hours of coding for nothing <.<
 
probably because of some space allocating problem... I doubt 255 was a good idea... 2 hours of coding for nothing <.<
I'll try the 127 version later"
+
I'll try the 127 version later}}
  
 
but never did try again.
 
but never did try again.
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Up to five?-[[User:CnCVK|CnCVK]]
 
Up to five?-[[User:CnCVK|CnCVK]]
  
5 would be including the original. its an old wish. you can do more if you want. -BobingAbout
+
5 would be including the original unpromoted "Green" rank. its an old wish. you can do more if you want. -BobingAbout

Latest revision as of 11:56, 22 August 2007

More Player Colours in Skirmish/MP menu.

It's real.-CnCVK

Breaking Unit Quantity Limits.

Need more changes.-CnCVK

About this 74 units "Whiteboy" bug, according to PD, the 74 units bug has the value 4Bh (or 75, PD states 76) at the problem point in code.


Lily-ul.png
Lily-ur.png
PD:
 
 
heh.... heh,heh!!!

I found something funny: The byte at 0x2A4E89 is 0x4B = 76 :P

yes, this is the sidebar initialization routine, and there's space for exactly 76 cameos per tab (4 tabs).

I'll be trying to increase that (it's more than just changing that number...)
Lily-dl.png
Lily-dr.png
 


Lily-ul.png
Lily-ur.png
PD:
 
 
I can increase the 76 to 127, which is a bit more than 1.5 as many cameos as before.

Theoretically, I could increase it even further, up to 2,147,483,647... but that would firstly cost too much RAM (415 GB :D ) and secondly be a hell job to convert all those byte operations to DWORD operations. I can't go higher than 127 (0x7F) because the bytes are signed.

The feature will require 25 kilobytes of RAM and will be the largest addition to the patch till now.

127 is enough, isn't it?
Lily-dl.png
Lily-dr.png
 


Lily-ul.png
Lily-ur.png
PD:
 
 
I might also try to make them all unsigned. Then we'd have 255.
Lily-dl.png
Lily-dr.png
 


Lily-ul.png
Lily-ur.png
PD:
 
 
no success

game didn't even start :P probably because of some space allocating problem... I doubt 255 was a good idea... 2 hours of coding for nothing <.<

I'll try the 127 version later
Lily-dl.png
Lily-dr.png
 


but never did try again.

New Prerequisite System.

75% real. and why it "new"?-CnCVK

the term "New Prerequisite system" is in reference to the "New" tags of the "Prerequisite system". its a name given to a collection of the prerequisite requests from a long time ago. as oposed to several "New Prerequisite tags", the word system was used incase the style of lists was chosen over just a few tags, for things like PrerequisitePower clones, or RequiresStolenTech=. -Bobingabout

More Weapons

Already in ETS 3.00 -> porting to RockPatch 1.09-CnCVK

More Promotion Stages

Up to five?-CnCVK

5 would be including the original unpromoted "Green" rank. its an old wish. you can do more if you want. -BobingAbout