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Difference between revisions of "VehicleThief"

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Specifies whether or not this [[InfantryType]] can enter an enemy [[VehicleType]] and capture it in a similar manner to an {{TTL|Engineer}} capturing a [[BuildingType]]. Also referred to as 'hijacking'.
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Specifies whether or not this [[InfantryType]] can enter an enemy [[VehicleType]] and capture it in a similar manner to an {{f|Engineer|link}} capturing a [[BuildingType]]. Also referred to as 'hijacking'.
  
In {{Ra2}} and {{Yr}}, the [[InfantryType]] must also have {{TTL|Thief|yes}} set otherwise it will get the 'enter' cursor on the target [[VehicleType]] but will not, in fact, be able to enter it. {{TTL|Thief|yes}} also allows the [[InfantryType]] to enter enemy ore refineries, so the [[InfantryType]] also needs to be given {{TTL|Agent|yes}} and {{TTL|Infiltrate|yes}} (giving it full {{Ra2}} Spy capabilities), or {{TTL|Infiltrate|no}}
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In {{Ra2}} and {{Yr}}, the [[InfantryType]] must also have {{f|Thief|yes|link}} set otherwise it will get the 'enter' cursor on the target [[VehicleType]] but will not, in fact, be able to enter it. {{f|Thief|yes|link}} also allows the [[InfantryType]] to enter enemy ore refineries, so the [[InfantryType]] also needs to be given {{f|Agent|yes|link}} and {{f|Infiltrate|yes|link}} (giving it full {{Ra2}} Spy capabilities), or {{f|Infiltrate|no|link}}
  
{{TTL|NonVehicle|yes}} set on a [[VehicleType]] prevents a {{TTL|VehicleThief}} from capturing it, however this also invokes additional, possibly undesirable logic.
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{{f|NonVehicle|yes|link}} set on a [[VehicleType]] prevents a {{f|VehicleThief|link}} from capturing it, however this also invokes additional, possibly undesirable logic.
  
{{Bugs}}
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==See also==
If {{TTL|VehicleThief|yes}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{TTL|VehicleThief|yes}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.
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{{f|Thief|link}} - this must be set to {{tt|yes}} for {{f|VehicleThief|yes|link}} to work correctly, however there is a bug with {{f|Thief|link}} that you should be aware of.

Latest revision as of 10:48, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VehicleThief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



Specifies whether or not this InfantryType can enter an enemy VehicleType and capture it in a similar manner to an Engineer capturing a BuildingType. Also referred to as 'hijacking'.

In Red Alert 2 and Yuri's Revenge, the InfantryType must also have Thief=yes set otherwise it will get the 'enter' cursor on the target VehicleType but will not, in fact, be able to enter it. Thief=yes also allows the InfantryType to enter enemy ore refineries, so the InfantryType also needs to be given Agent=yes and Infiltrate=yes (giving it full Red Alert 2 Spy capabilities), or Infiltrate=no

NonVehicle=yes set on a VehicleType prevents a VehicleThief from capturing it, however this also invokes additional, possibly undesirable logic.

See also

Thief - this must be set to yes for VehicleThief=yes to work correctly, however there is a bug with Thief that you should be aware of.