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Difference between revisions of "VehicleThief"

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(Rewrite, more accurate showing current community knowledge.)
(Rewrite + bugs section)
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Can be set to "yes" or "no" and determines whether or not this [[InfantryType]] can enter a [[VehicleType]] and capture it in a similar manner to an [[Engineer]] capturing a [[BuildingType]]. In RA2/YR this behaviour only works if the unit also has [[Thief]] set as yes, otherwise it only gets the "enter" cursor on a unit, but cannot in fact enter it. This is then further complicated by the fact that [[Thief]] also allows the unit to enter a refinery to no effect (in RA it allowed the unit to steal a percentage of money from the other player). To fix this the unit either requires [[Agent]] set to yes (giving full RA2 spy abilities) or [[Infiltrate]] set to "no". [[NonVehicle]] set to "yes" on a unit prevents a VehicleThief from capturing that unit.
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Specifies whether or not this [[InfantryType]] can enter an enemy [[VehicleType]] and capture it in a similar manner to an {{TTL|Engineer}} capturing a [[BuildingType]]. Also referred to as 'hijacking'.
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In {{Ra2}} and {{Yr}}, the [[InfantryType]] must also have {{TTL|Thief|yes}} set otherwise it will get the 'enter' cursor on the target [[VehicleType]] but will not, in fact, be able to enter it. {{TTL|Thief|yes}} also allows the [[InfantryType]] to enter enemy ore refineries, so the [[InfantryType]] also needs to be given {{TTL|Agent|yes}} and {{TTL|Infiltrate|yes}} (giving it full {{Ra2}} Spy capabilities), or {{TTL|Infiltrate|no}}
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{{TTL|NonVehicle|yes}} set on a [[VehicleType]] prevents a {{TTL|VehicleThief}} from capturing it, however this also invokes additional, possibly undesirable logic.
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{{Bugs}}
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If {{TTL|VehicleThief|yes}} is set on an [[InfantryType]] then that [[InfantryType]] will be unable to enter guard mode. For example, setting {{TTL|VehicleThief|yes}} on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.

Revision as of 13:07, 17 August 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VehicleThief
File(s): Rules(md).ini
Values: Booleans
Default: no
Applicable to: InfantryTypes



Specifies whether or not this InfantryType can enter an enemy VehicleType and capture it in a similar manner to an Template:TTL capturing a BuildingType. Also referred to as 'hijacking'.

In Red Alert 2 and Yuri's Revenge, the InfantryType must also have Template:TTL set otherwise it will get the 'enter' cursor on the target VehicleType but will not, in fact, be able to enter it. Template:TTL also allows the InfantryType to enter enemy ore refineries, so the InfantryType also needs to be given Template:TTL and Template:TTL (giving it full Red Alert 2 Spy capabilities), or Template:TTL

Template:TTL set on a VehicleType prevents a Template:TTL from capturing it, however this also invokes additional, possibly undesirable logic.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

If Template:TTL is set on an InfantryType then that InfantryType will be unable to enter guard mode. For example, setting Template:TTL on an Attack Dog will prevent the Attack Dog from detecting and attacking disguised enemy units automatically.