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Difference between revisions of "Veinhole"

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(Rewrite, correction)
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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and is used to specify that this warhead is a veinhole. This remains residual from Tiberian Sun and does not reflect the existence of the Veinhole Monster. The effect of this is that any units with ImmuneToVeins=yes set can not be affected or targeted by this warhead. In effect, this allows you to add a custom weapon thus make exceptions to what it can affect and target.
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|name={{PAGENAME}}
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|values={{values|boolean}}
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|default=false
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|types={{Categ|Warhead|Warheads}}
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|ts=yes
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|fs=yes
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|ets=yes
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}}
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If set to 'true', this warhead cannot affect objects which have {{TTL|ImmuneToVeins|yes}}.
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{{Obsolete}}
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In YR, this flag is still parsed, but does not have any effect. The same appears to also be the case for plain RA2 1.006.

Revision as of 14:16, 15 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Veinhole
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Warheads


If set to 'true', this warhead cannot affect objects which have Template:TTL.

Cc cnrdelete-all.png
Logic related to Veinhole, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In YR, this flag is still parsed, but does not have any effect. The same appears to also be the case for plain RA2 1.006.