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Difference between revisions of "Verses"

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|special=0%, 1%, 2% (see [[#Special Values|below]])
 
|special=0%, 1%, 2% (see [[#Special Values|below]])
 
|default=0% repeated as necessary
 
|default=0% repeated as necessary
|types=[[Warhead]]s
+
|types={{Categ|Warhead|Warheads}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
+
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
<tt>Verses</tt> defines multipliers of damage for each <tt>[[Armor]]=</tt> type. The order of percentages matches the ordering of [[Armor types]]. For example:
+
<tt>Verses</tt> defines multipliers of damage for each {{TTL|Armor}} type. The order of percentages matches the ordering of [[Armor types]]. For example:
  
=== RA1/TS Example ===
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=== RA/TS Example ===
  
 
  [Weapon]
 
  [Weapon]
Line 57: Line 57:
 
== Special Values ==
 
== Special Values ==
 
0%, 1% and 2% indicate special cases:
 
0%, 1% and 2% indicate special cases:
{| border=1 cellspacing=0 style="text-align: center"
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{| style="text-align: center; font-family: mono-space; border: 1px dashed #ccc; border-collapse: collapse" border=1
|  
+
|- style="background: #ccc;"
| 0%
+
!
| 1%
+
! 0%
| 2%
+
! 1%
 +
! 2%
 
|-
 
|-
| style="text-align: left" | Can Passive Acquire
+
! style="background: #ccc;" | Can Passive Acquire
 
| No
 
| No
 
| No
 
| No
 
| No
 
| No
 
|-
 
|-
| style="text-align: left" | Can Retaliate
+
! style="background: #ccc;" | Can Retaliate
 
| No
 
| No
| <strike>No</strike>Yes<sup>*</sup>
+
| <strike>No</strike>Yes{{Fnl|1}}
 
| Yes
 
| Yes
 
|-
 
|-
| style="text-align: left" | Can Force Fire
+
! style="background: #ccc;" | Can Force Fire
 
| No
 
| No
 
| Yes
 
| Yes
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|}
 
|}
  
<sup>*</sup> The comments regarding this are incorrect. 1% works exactly as 2%, possibly due to rounding or bugs in code.
+
{{Fn|1|The comments regarding this are incorrect. 1% works exactly as 2%, possibly due to rounding or bugs in code.}}
 
 
[[Category:INI Flags]]
 
[[Category:Warhead Flags]]
 

Revision as of 12:18, 16 July 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Verses
File(s): rules(md).ini
Values: comma separated list of percentages
Special Values: 0%, 1%, 2% (see below)
Default: 0% repeated as necessary
Applicable to: Warheads


Description

Verses defines multipliers of damage for each Template:TTL type. The order of percentages matches the ordering of Armor types. For example:

RA/TS Example

[Weapon]
Damage=100
Warhead=Foo

[Foo] ; n , l , w , h , c
Verses=10%,30%,50%,70%,90%

[Target1]
Armor=light

[Target2]
Armor=concrete

One shot of Weapon will deal:

  • 100 * 30% = 30 points of damage to Target1.
  • 100 * 90% = 90 points of damage to Target2.

RA2/YR Example

[Weapon]
Damage=100
Warhead=Foo

[Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2
Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90%

[Target1]
Armor=light

[Target2]
Armor=concrete

[Target3]
Armor=special_2

One shot of Weapon will deal:

  • 100 * 30% = 30 points of damage to Target1.
  • 100 * 60% = 60 points of damage to Target2.
  • 100 * 90% = 90 points of damage to Target3.

Special Values

0%, 1% and 2% indicate special cases:

0% 1% 2%
Can Passive Acquire No No No
Can Retaliate No NoYes1 Yes
Can Force Fire No Yes Yes

1 The comments regarding this are incorrect. 1% works exactly as 2%, possibly due to rounding or bugs in code.