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Difference between revisions of "Verses"

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|files=rules(md).ini
 
|files=rules(md).ini
 
|values=comma separated list of percentages
 
|values=comma separated list of percentages
|special=0%, 1%, 2% (see [[#Special Values|below]])
+
|special=0%, 1% ([[Image:Ra2small.png]]{{yro}} only!) [[#Special Values|[{{Arr|d}}]]]
 
|default=0% repeated as necessary
 
|default=0% repeated as necessary
 
|types={{Categ|Warhead|Warheads}}
 
|types={{Categ|Warhead|Warheads}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
+
|ra=yes
 +
|am=yes
 +
|cs=yes
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
<tt>Verses</tt> defines multipliers of damage for each {{TTL|Armor}} type. The order of percentages matches the ordering of [[Armor types]]. For example:
+
{{tt|Verses}} defines a [[Warhead]]-specific damage multiplier for each {{f|Armor|link}} type. The list of percentages should be ordered to correspond with the [[Armor types]], which vary between games.
  
 +
===In RA2/YR===
 +
{| class="wikitable"
 +
! Seq Num !! Code !! Description !! Description in Mandarin Chinese
 +
|-
 +
! 1
 +
| <code>none</code> || none armor<br />(cloth armor) || 无装甲(布衣甲)
 +
|-
 +
! 2
 +
| <code>flak</code> || Flak Trooper's armor<br />(bulletproof armor) || 防空兵装甲(防弹衣)
 +
|-
 +
! 3
 +
| <code>plate</code> || plate armor (for infantry) || (步兵)金属装甲
 +
|-
 +
! 4
 +
| <code>light</code> || light armor (for vehicle) || (载具)轻甲
 +
|-
 +
! 5
 +
| <code>medium</code> || medium armor (for vehicle) || (载具)中甲
 +
|-
 +
! 6
 +
| <code>heavy</code> || heavy armor (for vehicle) || (载具)重甲
 +
|-
 +
! 7
 +
| <code>wood</code> || wood armor<br />(light armor for building) || 木制装甲(建筑轻甲)
 +
|-
 +
! 8
 +
| <code>steel</code> || steel armor<br />(medium armor for building) || 钢制装甲(建筑中甲)
 +
|-
 +
! 9
 +
| <code>concrete</code> || concrete armor<br />(heavy armor for building) || 混凝土建筑(建筑重甲)
 +
|-
 +
! 10
 +
| <code>special_1</code> || special armor 1<br />(Drone's armor) || 特殊装甲1(机器人装甲)
 +
|-
 +
! 11
 +
| <code>special_2</code> || special armor 2<br />(Missile's armor) || 特殊装甲2(导弹装甲)
 +
|}
 +
 +
==Example==
 
=== RA/TS Example ===
 
=== RA/TS Example ===
  
Line 19: Line 66:
 
  Warhead=Foo
 
  Warhead=Foo
 
   
 
   
  [Foo] ; n , l , w , h , c
+
  [Foo] ; n , w , l , h , c
  Verses=10%,30%,50%,70%,90%
+
  Verses=10%,50%,30%,70%,90%
 
   
 
   
 
  [Target1]
 
  [Target1]
Line 40: Line 87:
 
  [Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2
 
  [Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2
 
  Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90%
 
  Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90%
 +
;none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2
 
   
 
   
 
  [Target1]
 
  [Target1]
Line 56: Line 104:
  
 
== Special Values ==
 
== Special Values ==
0%, 1% and 2% indicate special cases:
+
There are special-case {{tt|Verses}} values that are only available in {{Ra2}} and {{Yr}}. These values are 0% and 1%.
{| style="text-align: center; font-family: mono-space; border: 1px dashed #ccc; border-collapse: collapse" border=1
+
 
|- style="background: #ccc;"
+
'''Note:''' The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.
!
+
 
! 0%
+
=== 0% - Forbidden Armor Type ===
! 1%
+
A {{tt|Verses}} value of 0% indicates that the corresponding {{tt|Armor}} type is a forbidden target for this Warhead. A [[unit]] using a weapon with the attached Warhead will not accept an attack command against another unit with that {{tt|Armor}} type. Nor will it accept a [[force fire]] command, [[retaliate]], or [[passive acquire]] on a target with that {{tt|Armor}} type.
! 2%
+
 
|-
+
=== 1% - Cannot Passive Acquire ===
! style="background: #ccc;" | Can Passive Acquire
+
A {{tt|Verses}} value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.
| No
+
 
| No
+
'''What about 2%'''<br>
| No
+
2% doesn't seem to have any effect on targeting.
|-
+
 
! style="background: #ccc;" | Can Retaliate
+
=== Negative percents are also allowed ===
| No
+
If a verses contains a negative value such as -100% the effects of damage are reversed thus restoring lost Strength=.
| <strike>No</strike>Yes{{Fnl|1}}
+
 
| Yes
+
One shot of Weapon will deal:
|-
+
* 100 * -30% = will restore 30 points of Strength= to Target.
! style="background: #ccc;" | Can Force Fire
 
| No
 
| Yes
 
| Yes
 
|}
 
  
{{Fn|1|The comments regarding this are incorrect. 1% works exactly as 2%, possibly due to rounding or bugs in code.}}
+
==See Also==
 +
* [https://moapyr.fandom.com/wiki/User:AugustKun968/MOarmor MO Armor Encyclopedia - Mental Omega Wiki]

Latest revision as of 16:03, 26 September 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Verses
File(s): rules(md).ini
Values: comma separated list of percentages
Special Values: 0%, 1% (Ra2small.pngYro.png only!) [↓]
Default: 0% repeated as necessary
Applicable to: Warheads


Description

Verses defines a Warhead-specific damage multiplier for each Armor type. The list of percentages should be ordered to correspond with the Armor types, which vary between games.

In RA2/YR

Seq Num Code Description Description in Mandarin Chinese
1 none none armor
(cloth armor)
无装甲(布衣甲)
2 flak Flak Trooper's armor
(bulletproof armor)
防空兵装甲(防弹衣)
3 plate plate armor (for infantry) (步兵)金属装甲
4 light light armor (for vehicle) (载具)轻甲
5 medium medium armor (for vehicle) (载具)中甲
6 heavy heavy armor (for vehicle) (载具)重甲
7 wood wood armor
(light armor for building)
木制装甲(建筑轻甲)
8 steel steel armor
(medium armor for building)
钢制装甲(建筑中甲)
9 concrete concrete armor
(heavy armor for building)
混凝土建筑(建筑重甲)
10 special_1 special armor 1
(Drone's armor)
特殊装甲1(机器人装甲)
11 special_2 special armor 2
(Missile's armor)
特殊装甲2(导弹装甲)

Example

RA/TS Example

[Weapon]
Damage=100
Warhead=Foo

[Foo] ; n , w , l , h , c
Verses=10%,50%,30%,70%,90%

[Target1]
Armor=light

[Target2]
Armor=concrete

One shot of Weapon will deal:

  • 100 * 30% = 30 points of damage to Target1.
  • 100 * 90% = 90 points of damage to Target2.

RA2/YR Example

[Weapon]
Damage=100
Warhead=Foo

[Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2
Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90%
;none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2

[Target1]
Armor=light

[Target2]
Armor=concrete

[Target3]
Armor=special_2

One shot of Weapon will deal:

  • 100 * 30% = 30 points of damage to Target1.
  • 100 * 60% = 60 points of damage to Target2.
  • 100 * 90% = 90 points of damage to Target3.

Special Values

There are special-case Verses values that are only available in Red Alert 2 and Yuri's Revenge. These values are 0% and 1%.

Note: The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.

0% - Forbidden Armor Type

A Verses value of 0% indicates that the corresponding Armor type is a forbidden target for this Warhead. A unit using a weapon with the attached Warhead will not accept an attack command against another unit with that Armor type. Nor will it accept a force fire command, retaliate, or passive acquire on a target with that Armor type.

1% - Cannot Passive Acquire

A Verses value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.

What about 2%
2% doesn't seem to have any effect on targeting.

Negative percents are also allowed

If a verses contains a negative value such as -100% the effects of damage are reversed thus restoring lost Strength=.

One shot of Weapon will deal:

  • 100 * -30% = will restore 30 points of Strength= to Target.

See Also