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Difference between revisions of "Verses"

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|files=rules(md).ini
 
|files=rules(md).ini
 
|values=comma separated list of percentages
 
|values=comma separated list of percentages
|special=0%, 1%, 2% (see [[#Special Values|below]])
+
|special=0%, 1% ([[RA2]] and [[YR]] only!) [[#Special Values|[{{Arr|d}}]]]
 
|default=0% repeated as necessary
 
|default=0% repeated as necessary
 
|types={{Categ|Warhead|Warheads}}
 
|types={{Categ|Warhead|Warheads}}
|games=[[RA]], [[TS]], [[RA2]], [[YR]]
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|games=[[RA]], [[TS]], [[FS]], [[RA2]], [[YR]]
 
}}
 
}}
  
 
== Description ==
 
== Description ==
  
<tt>Verses</tt> defines multipliers of damage for each {{TTL|Armor}} type. The order of percentages matches the ordering of [[Armor types]]. For example:
+
{{tt|Verses}} defines a [[Warhead]]-specific damage multiplier for each {{TTL|Armor}} type. The list of percentages should be ordered to correspond with the [[Armor types]], which vary between games.
  
 
=== RA/TS Example ===
 
=== RA/TS Example ===
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* 100 * 60% = 60 points of damage to Target2.
 
* 100 * 60% = 60 points of damage to Target2.
 
* 100 * 90% = 90 points of damage to Target3.
 
* 100 * 90% = 90 points of damage to Target3.
 +
  
 
== Special Values ==
 
== Special Values ==
0%, 1% and 2% indicate special cases:
+
There are special-case {{tt|Verses}} values that are only available in {{Ra2}} and {{Yr}}. These values are 0% and 1%.
{| style="text-align: center; font-family: mono-space; border: 1px dashed #ccc; border-collapse: collapse" border=1
+
 
|- style="background: #ccc;"
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'''Note:''' The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.
!
+
 
! 0%
+
=== 0% - Forbidden Armor Type ===
! 1%
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A {{tt|Verses}} value of 0% indicates that the corresponding {{tt|Armor}} type is a forbidden target for this Warhead. A [[unit]] using a weapon with the attached Warhead will not accept an attack command against another unit with that {{tt|Armor}} type. Nor will it accept a [[force fire]] command, [[retaliate]], or [[passive acquire]] on a target with that {{tt|Armor}} type.
! 2%
+
 
|-
+
=== 1% - Cannot Passive Acquire ===
! style="background: #ccc;" | Can Passive Acquire
+
A {{tt|Verses}} value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.
| No
 
| No
 
| No
 
|-
 
! style="background: #ccc;" | Can Retaliate
 
| No
 
| <strike>No</strike>Yes{{Fnl|1}}
 
| Yes
 
|-
 
! style="background: #ccc;" | Can Force Fire
 
| No
 
| Yes
 
| Yes
 
|}
 
  
{{Fn|1|The comments regarding this are incorrect. 1% works exactly as 2%, possibly due to rounding or bugs in code.}}
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'''What about 2%'''<br>
 +
2% doesn't seem to have any effect on targeting.

Revision as of 02:46, 1 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Verses
File(s): rules(md).ini
Values: comma separated list of percentages
Special Values: 0%, 1% (RA2 and YR only!) [↓]
Default: 0% repeated as necessary
Applicable to: Warheads


Description

Verses defines a Warhead-specific damage multiplier for each Template:TTL type. The list of percentages should be ordered to correspond with the Armor types, which vary between games.

RA/TS Example

[Weapon]
Damage=100
Warhead=Foo

[Foo] ; n , l , w , h , c
Verses=10%,30%,50%,70%,90%

[Target1]
Armor=light

[Target2]
Armor=concrete

One shot of Weapon will deal:

  • 100 * 30% = 30 points of damage to Target1.
  • 100 * 90% = 90 points of damage to Target2.

RA2/YR Example

[Weapon]
Damage=100
Warhead=Foo

[Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2
Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90%

[Target1]
Armor=light

[Target2]
Armor=concrete

[Target3]
Armor=special_2

One shot of Weapon will deal:

  • 100 * 30% = 30 points of damage to Target1.
  • 100 * 60% = 60 points of damage to Target2.
  • 100 * 90% = 90 points of damage to Target3.


Special Values

There are special-case Verses values that are only available in Red Alert 2 and Yuri's Revenge. These values are 0% and 1%.

Note: The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.

0% - Forbidden Armor Type

A Verses value of 0% indicates that the corresponding Armor type is a forbidden target for this Warhead. A unit using a weapon with the attached Warhead will not accept an attack command against another unit with that Armor type. Nor will it accept a force fire command, retaliate, or passive acquire on a target with that Armor type.

1% - Cannot Passive Acquire

A Verses value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.

What about 2%

2% doesn't seem to have any effect on targeting.