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Difference between revisions of "VeteranBountyCostMult"
From ModEnc
Nighthawk200 (talk | contribs) (Bounty Logic...) |
Nighthawk200 (talk | contribs) (Woops.) |
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In other words:<br> | In other words:<br> | ||
− | {{TTL| | + | {{TTL|VeteranBountyCostMult}} * {{TTL|Cost}} = Bounty given to attacking player. |
<b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is Elite, then {{TTL|EliteBountyCostMult}} will be used. | <b>However.</b> This multiplier will only apply if the attacking unit has Veteran status. If the unit has no promotions, then {{TTL|BountyCostMult}} will be used instead. If the unit is Elite, then {{TTL|EliteBountyCostMult}} will be used. |
Revision as of 14:15, 15 June 2008
Flag: | VeteranBountyCostMult |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Applicable to: | CombatDamage |
This flag is part of the RockPatch. |
The value of this flag is multiplied by the cost of a unit that has been killed by a unit with Template:TTL to give the bounty that the attacking player receives.
In other words:
Template:TTL * Template:TTL = Bounty given to attacking player.