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Difference between revisions of "VeteranCombat"
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− | + | {{Flag | |
+ | |name=VeteranCombat | ||
+ | |files=rules(md).ini | ||
+ | |values=float | ||
+ | |default=1.0 | ||
+ | |types=N/A | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
− | + | This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranCombat}} is a straight multiplier to the base <tt>[[Damage]]</tt> inflicted by the [[weapon]] of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a FIREPOWER elite bonus will '''not''' further increase the damage dealt by a unit with a FIREPOWER veteran bonus. | |
− | {| | + | |
− | + | '''Example:''' if the unit's weapon deals 100 base {{tt|Damage}}, then the hit would be increased to 110 (assuming {{tt|VeteranCombat{{Equal}}1.1}}). | |
− | + | : '''100 * 1.1 = 110.''' | |
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− | + | [[Category:General Flags]] | |
− | + | [[Category:Rules(md).ini Flags]] | |
− | + | [[Category:INI Flags]] | |
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Revision as of 00:41, 5 April 2007
Flag: | VeteranCombat |
File(s): | rules(md).ini |
Values: | float |
Default: | 1.0 |
Applicable to: | N/A |
This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranCombat is a straight multiplier to the base Damage inflicted by the weapon of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a FIREPOWER elite bonus will not further increase the damage dealt by a unit with a FIREPOWER veteran bonus.
Example: if the unit's weapon deals 100 base Damage, then the hit would be increased to 110 (assuming VeteranCombat=1.1).
- 100 * 1.1 = 110.