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Difference between revisions of "VeteranCombat"

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This is a multiplier to weapon damage. It is applied every time an object gets promoted to a higher level.
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{{Flag
 +
|name=VeteranCombat
 +
|files=rules(md).ini
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|values=float
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|default=1.0
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|types=N/A
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|ts=yes
 +
|fs=yes
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|ets=yes
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|ra2=yes
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|yr=yes
 +
|rp=yes
 +
}}
  
==Example==
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This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranCombat}} is a straight multiplier to the base <tt>[[Damage]]</tt> inflicted by the [[weapon]] of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a FIREPOWER elite bonus will '''not''' further increase the damage dealt by a unit with a FIREPOWER veteran bonus.
{|
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|
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'''Example:''' if the unit's weapon deals 100 base {{tt|Damage}}, then the hit would be increased to 110 (assuming {{tt|VeteranCombat{{Equal}}1.1}}).
!Base Damage
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: '''100 * 1.1 = 110.'''
!Multiplier
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!Total Damage
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|-
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[[Category:General Flags]]
!Rookie
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[[Category:Rules(md).ini Flags]]
|100
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[[Category:INI Flags]]
|
 
|100
 
|-
 
!Veteran
 
|100
 
|x 1.1
 
|110
 
|-
 
!Elite
 
|100
 
|x 1.1 x 1.1
 
|121
 
|-
 
!4th Level
 
|100
 
|x 1.1 x 1.1 x 1.1
 
|133.1
 
|-
 
|}
 

Revision as of 00:41, 5 April 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranCombat
File(s): rules(md).ini
Values: float
Default: 1.0
Applicable to: N/A


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranCombat is a straight multiplier to the base Damage inflicted by the weapon of units that benefit from the FIREPOWER promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a FIREPOWER elite bonus will not further increase the damage dealt by a unit with a FIREPOWER veteran bonus.

Example: if the unit's weapon deals 100 base Damage, then the hit would be increased to 110 (assuming VeteranCombat=1.1).

100 * 1.1 = 110.