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Difference between revisions of "VeteranGetsBounty"

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This flag determines whether this {{TTL|TechnoType}} can collect a bounty from enemies that it destroys. <b>However</b>, if this flag is set to yes, and the unit also has {{TTL|GetsBounty|no}}, then this will only occur at Veteran status. The bounty received depends on the {{TTL|BountyCostMult}} tag, or any override {{TTL|Bounty}} tags on the killed {{TTL|TechnoType}} itself.
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This flag determines whether this {{f|TechnoType|link}} can collect a bounty from enemies that it destroys. <b>However</b>, if this flag is set to yes, and the unit also has {{f|GetsBounty|no|link}}, then this will only occur at Veteran status. The bounty received depends on the {{f|BountyCostMult|link}} tag, or any override {{f|Bounty|link}} tags on the killed {{f|TechnoType|link}} itself.

Latest revision as of 10:52, 27 November 2009

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranGetsBounty
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes

Game rp yes.pngThis flag is part of the RockPatch.



Template:RockPatchFlag

This flag determines whether this TechnoType can collect a bounty from enemies that it destroys. However, if this flag is set to yes, and the unit also has GetsBounty=no, then this will only occur at Veteran status. The bounty received depends on the BountyCostMult tag, or any override Bounty tags on the killed TechnoType itself.