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Difference between revisions of "VeteranROF"

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m (flag, categ)
(defeating false assumptions one page at a time; complete rewrite. Oh yeah, this flag is Applicable to [General], forgot about that. I'll have to change it on the others as well.)
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{{Flag
 
{{Flag
 
|name=VeteranROF
 
|name=VeteranROF
|files=rules(md).ini
+
|files={{Categ|Rules(md).ini}}
 
|values=float
 
|values=float
|special=none
+
|special=N/A
|default=1
+
|default=1.0
|types=N/A
+
|types=General
|games=[[TS]], [[RA2]], [[YR]]
+
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
 
}}
 
}}
  
This is a multiplier to the [[ROF|Rate of Fire]] of both [[Primary]] and [[Secondary]]. It is applied every time an object gets promoted to a higher level.<br>
+
This is one of the several Veteran Factors that control the bonuses given by {{TTL|VeteranAbilities}} and {{TTL|EliteAbilities}}. {{tt|VeteranROF}} is a straight multiplier to the {{TTL|ROF}} of the {{TTL|Primary}} and {{TTL|Secondary}} [[weapon]]s of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a ROF elite bonus will '''not''' further decrease the rate of fire of a unit with a ROF veteran bonus.
'''Note:''' Since [[ROF]] is a delay, and a smaller delay means faster firing, smaller values mean "better" here. Every value above 1.0 ''increases'' the delay between shots, therefore making the weapon ''worse''. (Don't forget, however, that 0.0 means no effect at all ;) )
 
  
==Example==
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'''Example:''' if the weapon's {{tt|ROF}} is 20, then it would be decreased to 12 (assuming {{tt|VeteranROF{{Equal}}0.6}}).
{|
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: '''20 * 0.6 = 12.'''
|
 
!Base ROF
 
!Multiplier
 
!Increased ROF
 
|-
 
!Rookie
 
|120
 
|
 
|120
 
|-
 
!Veteran
 
|120
 
|x 0.6
 
|72
 
|-
 
!Elite
 
|120
 
|x 0.6 x 0.6
 
|43.2
 
|-
 
!4th Level
 
|120
 
|x 0.6 x 0.6 x 0.6
 
|25.92
 
|-
 
|}
 
''Meaning a Typhoon Sub fires 2.7 times faster when Elite than as a rookie. At normal gamespeed, that's a difference of 5.12 seconds between shots! (8 seconds vs. 2.88 seconds delay between shots)''
 
  
[[Category:INI Flags]]
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'''Note:''' Since {{tt|ROF}} is really the delay between shots, smaller numbers yield faster firing. Values of {{tt|VeteranROF}} greater than 1.0 actually ''decrease'' the firing rate of the unit.
[[Category:Rules(md).ini Flags]]
 

Revision as of 12:09, 3 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranROF
File(s): Rules(md).ini
Values: float
Special Values: N/A
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by Template:TTL and Template:TTL. VeteranROF is a straight multiplier to the Template:TTL of the Template:TTL and Template:TTL weapons of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a ROF elite bonus will not further decrease the rate of fire of a unit with a ROF veteran bonus.

Example: if the weapon's ROF is 20, then it would be decreased to 12 (assuming VeteranROF=0.6).

20 * 0.6 = 12.
Note: Since ROF is really the delay between shots, smaller numbers yield faster firing. Values of VeteranROF greater than 1.0 actually decrease the firing rate of the unit.