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Difference between revisions of "VeteranROF"

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(defeating false assumptions one page at a time; complete rewrite. Oh yeah, this flag is Applicable to [General], forgot about that. I'll have to change it on the others as well.)
m (oops.. minor edit. Hey Ren, would it be possibe to make the Flag template automatically convert "float" to float ?)
Line 2: Line 2:
 
|name=VeteranROF
 
|name=VeteranROF
 
|files={{Categ|Rules(md).ini}}
 
|files={{Categ|Rules(md).ini}}
|values=float
+
|values=[[Help:Values#Floating Point Values|float]]
 
|special=N/A
 
|special=N/A
 
|default=1.0
 
|default=1.0
|types=General
+
|types={{Categ|General}}
 
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
 
|games=[[TS]], [[FS]], [[RA2]], [[YR]]
 
}}
 
}}

Revision as of 12:19, 3 September 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranROF
File(s): Rules(md).ini
Values: float
Special Values: N/A
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by Template:TTL and Template:TTL. VeteranROF is a straight multiplier to the Template:TTL of the Template:TTL and Template:TTL weapons of units that benefit from the ROF promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a ROF elite bonus will not further decrease the rate of fire of a unit with a ROF veteran bonus.

Example: if the weapon's ROF is 20, then it would be decreased to 12 (assuming VeteranROF=0.6).

20 * 0.6 = 12.
Note: Since ROF is really the delay between shots, smaller numbers yield faster firing. Values of VeteranROF greater than 1.0 actually decrease the firing rate of the unit.