Difference between revisions of "VeteranRatio"
m (flag, categ) |
Nighthawk200 (talk | contribs) m (Template Updated) |
||
Line 3: | Line 3: | ||
|files=rules(md).ini | |files=rules(md).ini | ||
|values=float | |values=float | ||
− | + | |default=10([[Image:Tssmall.png]]), 5([[Image:Fssmall.png]]), 3([[Image:Ra2small.png]]/{{yro}}) | |
− | |default=10( | ||
|types=N/A | |types=N/A | ||
− | | | + | |ts=yes |
+ | |fs=yes | ||
+ | |ets=yes | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
}} | }} | ||
Revision as of 00:50, 5 April 2007
Flag: | VeteranRatio |
File(s): | rules(md).ini |
Values: | float |
Default: | 10(), 5(), 3(/) |
Applicable to: | N/A |
This flag determines how many times the own value in credits a unit must destroy in order to be promoted. It is based on the Cost= values of objects and a straight multiplier. Note that this isn't limited to enemy objects. Civilian/Neutral as well as your very own objects count, too.
Example
The default setting for VeteranRatio is 3.0, the default price for a GI is 200 and the default price for a Conscript is 100. Therefore, in order to gain veterancy, a GI would have to destroy objects worth 200 * 3.0 == 600 credits for a promotion of one level. That could be, for example, six Conscripts, one Robot tank, or two Flak Troopers. The Conscript, however, only has to destroy 100 * 3.0 == 300 credits worth of shit to get promoted, meaning two GIs would be enough.
As you'll surely recognize, this means two things:
- Destroying an expensive object with a cheap unit results in a very high chance of instant or very soon promotion
- Expensive units need to destroy a lot of stuff to get promoted (1 Prism Tank --> $1200 * 3.0 == $3600 == 36 Conscripts)