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Difference between revisions of "VeteranSight"

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|values=float
 
|values=float
 
|special=none
 
|special=none
|default=0
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|default=1.0
 
|types=N/A
 
|types=N/A
 
|games=[[TS]], [[RA2]], [[YR]]
 
|games=[[TS]], [[RA2]], [[YR]]
 
}}
 
}}
  
Famous for it's comment "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", this multiplier is set to 0.0 by default. Activated, it is applied every time an object gets promoted to a higher level.
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This is one of the several Veteran Factors that control the bonuses given by <tt>[[VeteranAbilities]]</tt> and <tt>[[EliteAbilities]]</tt>. {{tt|VeteranSight}} is a straight multiplier to the <tt>[[Sight]]</tt> of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus.
  
==Example==
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'''Example:''' if the unit's {{tt|Sight}} is 6, then it would be increased to 9 (assuming {{tt|VeteranCombat{{Equal}}1.5}}).
{|
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: '''6 * 1.5 = 9.'''
|
 
!Base Sight
 
!Multiplier
 
!Actual Sight
 
|-
 
!Rookie
 
|5
 
|
 
|5
 
|-
 
!Veteran
 
|5
 
|x 1.1
 
|5.5
 
|-
 
!Elite
 
|5
 
|x 1.1 x 1.1
 
|6.05
 
|-
 
!4th Level
 
|5
 
|x 1.1 x 1.1 x 1.1
 
|6.655
 
|-
 
|}
 
  
'''''But:''' There are many objects in the game having a sight of 10 by default. If they were promoted to Elite with a <tt>VeteranSight=1.1</tt> in place, the game would be over.''
 
  
==Rock Patch==
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The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for <tt>[[Sight]]</tt> is in fact 11, not 10. '''(TESTING REQUIRED)'''
#As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of <tt>Sight=</tt> is 11, not 10.
 
#Although originally expanded to 120, this limit got re-introduced in RP 1.04c to solve major problems caused by it. It is very possible later versions of the patch try again to eliminate it, paving the way for a safe use of <tt>VeteranSight</tt>.
 
  
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[[Category:General Flags]]
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[[Category:Rules(md).ini Flags]]
 
[[Category:INI Flags]]
 
[[Category:INI Flags]]
[[Category:Rules(md).ini Flags]]
 

Revision as of 19:36, 27 August 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSight
File(s): rules(md).ini
Values: float
Special Values: none
Default: 1.0
Applicable to: N/A


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.

Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranCombat=1.5).

6 * 1.5 = 9.


The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. (TESTING REQUIRED)