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Difference between revisions of "VeteranSight"

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(Fixing up some templating)
 
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Famous for it's comment "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", this multiplier is set to 0.0 by default. Activated, it is applied every time an object gets promoted to a higher level.
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{{Flag
 +
|values={{Values|float}}
 +
|default=1.0
 +
|types={{Categ|General}}
 +
|ts=yes
 +
|fs=yes
 +
|ets=yes
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
  
==Example==
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This is one of the several Veteran Factors that control the bonuses given by {{f|VeteranAbilities|link}} and {{f|EliteAbilities|link}}. {{f|VeteranSight}} is a straight multiplier to the {{f|Sight|link}} of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do ''not'' stack, meaning that a SIGHT elite bonus will '''not''' further increase the sight of a unit with a SIGHT veteran bonus.
{|
 
|
 
!Base Sight
 
!Multiplier
 
!Actual Sight
 
|-
 
!Rookie
 
|5
 
|
 
|5
 
|-
 
!Veteran
 
|5
 
|x 1.1
 
|5.5
 
|-
 
!Elite
 
|5
 
|x 1.1 x 1.1
 
|6.05
 
|-
 
!4th Level
 
|5
 
|x 1.1 x 1.1 x 1.1
 
|6.655
 
|-
 
|}
 
  
'''''But:''' There are many objects in the game having a sight of 10 by default. If they were promoted to Elite with a <tt>VeteranSight=1.1</tt> in place, the game would be over.''
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'''Example:''' if the unit's {{f|Sight}} is 6, then it would be increased to 9 (assuming {{f|VeteranSight|1.5}}).
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: '''6 * 1.5 = 9.'''
  
==Rock Patch==
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#As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of <tt>Sight=</tt> is 11, not 10.
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The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the [[Tiberian Sun]] [[engine]], as the limit for {{f|Sight}} is in fact 11, not 10. '''Yes, it works.'''
#Although originally expanded to 120, this limit got re-introduced in RP 1.04c to solve major problems caused by it. It is very possible later versions of the patch try again to eliminate it, paving the way for a safe use of <tt>VeteranSight</tt>.
 

Latest revision as of 17:09, 30 May 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSight
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Default: 1.0
Applicable to: General


This is one of the several Veteran Factors that control the bonuses given by VeteranAbilities and EliteAbilities. VeteranSight is a straight multiplier to the Sight of units that benefit from the SIGHT promotional bonus. Contrary to popular belief, these bonuses do not stack, meaning that a SIGHT elite bonus will not further increase the sight of a unit with a SIGHT veteran bonus.

Example: if the unit's Sight is 6, then it would be increased to 9 (assuming VeteranSight=1.5).

6 * 1.5 = 9.


The comment, "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", seems not to be applicable in the Tiberian Sun engine, as the limit for Sight is in fact 11, not 10. Yes, it works.