ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

VeteranSight

From ModEnc
Revision as of 07:40, 6 May 2006 by DCoder (talk | contribs) (flag, categ)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: VeteranSight
File(s): rules(md).ini
Values: float
Special Values: none
Default: 0
Applicable to: N/A


Famous for it's comment "; multiplier to sight !!!going past ten is a hard code Vegas crash!!!", this multiplier is set to 0.0 by default. Activated, it is applied every time an object gets promoted to a higher level.

Example

Base Sight Multiplier Actual Sight
Rookie 5 5
Veteran 5 x 1.1 5.5
Elite 5 x 1.1 x 1.1 6.05
4th Level 5 x 1.1 x 1.1 x 1.1 6.655

But: There are many objects in the game having a sight of 10 by default. If they were promoted to Elite with a VeteranSight=1.1 in place, the game would be over.

Rock Patch

  1. As part of his studies surrounding Rock Patch, pd has confirmed the actual limit of Sight= is 11, not 10.
  2. Although originally expanded to 120, this limit got re-introduced in RP 1.04c to solve major problems caused by it. It is very possible later versions of the patch try again to eliminate it, paving the way for a safe use of VeteranSight.